You walk into the open-air market and see (either: "a series of faded anwings, their virbant color lost to the sands of time", "sizzling pieces of meat rotating on metal spits", "a bustling sea of people", "emptiness").
[[Try Again?->Figure 7.2]]
[[Onto Figure 7.3->Figure 7.3]]
Taking your last death, you die from (either: "exhaustion", "despair", "a *Bitten* biting you in the neck", "being set on fire" ).
[[Try Again?->Figure 7.3]]
[[Onto Figure 7.3->Figure 7.4/7.5]]
(set: $bittenSighting to (either: "*the hallway*", "*the closet*", "*under the bedframe*", "*the shadows*"))
You see a *Bitten*, lumbering towards you from (print: $bittenSighting).
[[Try Again?->Figure 7.4/7.5]]
[[Onto Figure 7.7->Figure 7.7]]
(set: $strength to (random: 1, 10))(set: $acuity to (random: 1, 10))
(set: $agility to (random: 1, 10))(set: $charisma to (random: 1, 10))
Brave *adventurer,* you have risen!
Your strength is (print: $strength), your command over magic is (print: $acuity), your agility is (print: $agility), and your charisma level is at (print: $charisma).
[[Try Again?->Figure 7.7]]
[[Onto Short Piece->Start of Brief Piece]]
**START OF SHORT PIECE**
(using the same setup as 7.7)
(set: $strength to (random: 1, 10))(set: $acuity to (random: 1, 10))
(set: $agility to (random: 1, 10))(set: $charisma to (random: 1, 10))
Brave *adventurer,* you have risen!
Your strength is (print: $strength).
Your command over magic is (print: $acuity).
Your agility is (print: $agility).
And your charisma level is at (print: $charisma).
[[Go forth!->Random Bad Thing]](set: $badThing to (either: "*a fire-breathing dragon*", "*a strange magical door*", "*a group of bandits*", "*a steep cliffside*"))
As you go on your adventure, you run into (print: $badThing)!
You steel your nerves, seeing if you can [[bypass this bad thing.->Do you survive?]]
{(if: $badThing is "*a fire-breathing dragon*" and $strength >= 5)[With your immense strength, you fell the dragon. You live!]}
{(if: $badThing is "*a fire-breathing dragon*" and $strength < 5)[You are too weak to overcome the might of the dragon. You die!]}
{(if: $badThing is "*a strange magical door*" and $acuity >= 5)[With your immense magical prowess, you disable the door's mechanisms. You live!]}
{(if: $badThing is "*a strange magical door*" and $acuity < 5)[You cannot figure out the door and it shoots a fireball at you. You die!]}
{(if: $badThing is "*a group of bandits*" and $charisma >= 5)[With the power of words, you convince the bandits to leave you alone. You live!]}
{(if: $badThing is "*a group of bandits*" and $charisma < 5)[You are unable to convince the bandits to leave you alone and they rob your corpse. You die!]}
{(if: $badThing is "*a steep cliffside*" and $agility >= 5)[With nimble feet, you scale the cliffside easily. You live!]}
{(if: $badThing is "*a steep cliffside*" and $agility < 5)[Clumsily, you slip off the cliff and plunge to your doom. You die!]}
[[Go on another adventure?->Random Bad Thing]]
[[Make a new adventurer?->Start of Brief Piece]]
[[Go back to the start (7.2)->Figure 7.2]]